Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Sherry Rice's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sherry Rice fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Sherry Rice's time in the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Gained a contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Sherry Rice easily defeat. |
6 |
40 |
Gain Enemy if Sherry Rice don't already have one. |