Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Injured. Fully recovered. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Signe Palmer's Contacts or Allies betrays Signe Palmer, ending Signe Palmer's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Courier (Scout). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
29 |
Severely injured. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Returned to Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attempted a risky adventure and was injured. |
6 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
Signe Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
44 |
Retired at age 44. |