Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Sigrid Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sigrid Clubb fail to help. Gain an Enemy. |
1 |
20 |
Sigrid Clubb's ship is damaged, and Sigrid Clubb have to hitch-hike Sigrid Clubb's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 3 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Sigrid Clubb have no idea what happened to Sigrid Clubb – they found Sigrid Clubb's ship drifting on the fringes of friendly space. |
3 |
24 |
Became a Scholar (Physician). |
3 |
28 |
Make a breakthrough in Sigrid Clubb's field. |
3 |
28 |
Promoted to Scholar (Physician) rank 1. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
Advanced training in a specialist field. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
36 |
Make a breakthrough in Sigrid Clubb's field. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
37 |
Assigned to work on a secret project for a patron or organisation. |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 3. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
42 |
A disaster leaves several injured, and others blame Sigrid Clubb, forcing Sigrid Clubb to leave Sigrid Clubb's career. Gain a Rival. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |