Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Physician (Scholar). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
28 |
A new romantic starts. Gain an Ally. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Failed to qualify for Enforcer (Rogue). |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
32 |
Attacked by enemies and injured. |
3 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
32 |
Gain Enemy if Sina Greerson don't already have one. |
4 |
34 |
Voluntarily left Wanderer |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
38 |
Sina Greerson is caught in the periphery of a scandal. |
4 |
38 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
38 |
Voluntarily left Missionary/Humanitarian |
5 |
38 |
Switched to Drifter (Barbarian). |
5 |
42 |
Betrayed by a friend. One of Sina Greerson's Contacts or Allies betrays Sina Greerson, ending Sina Greerson's career. That Contact or Ally becomes a Rival or Enemy. |