Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Enforcer (Rogue). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Sophia Thomas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Became a Scout (Surveyor). |
3 |
34 |
Sophia Thomas's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Attempted to change assignments. |
4 |
34 |
Switched to Scout (Explorer) with previous rank. |
4 |
35 |
Psychologically damaged by Sophia Thomas's time in the scouts. |
5 |
35 |
Failed to qualify for Pirate (Rogue). |
5 |
35 |
Returned to Drifter (Wanderer). |
5 |
38 |
Sophia Thomas run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
40 |
Returned to Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Sophia Thomas easily defeat. |
7 |
44 |
Gain Enemy if Sophia Thomas don't already have one. |
7 |
44 |
Forced to muster out. |