Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
A revolution, attack or other unusual event throws Suzanne Simmons's life into chaos, forcing Suzanne Simmons to leave the planet. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Suzanne Simmons's ship is damaged, and Suzanne Simmons have to hitch-hike Suzanne Simmons's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Became a Psion (Adept). |
4 |
31 |
Refuse to misuse powers for personal gain. |
4 |
32 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
32 |
Continued as Psion (Adept). |
5 |
33 |
Gain a mentor. |
5 |
36 |
Promoted to Psion (Adept) rank 2. |
6 |
36 |
Continued as Psion (Adept). |
6 |
38 |
Experimented on by a corporation, government, or other organisation |
7 |
38 |
Switched to Citizen (Corporate). |
7 |
39 |
Accused of a crime |