Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
22 |
An assassin attempts to end Tanya Johnson's life. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Attacked by enemies and injured. |
3 |
24 |
Nearly killed. Owe 10,000 for medical bills. |
3 |
24 |
Gain Enemy if Tanya Johnson don't already have one. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
Make an unexpected connection outside Tanya Johnson's normal circles. Gain a Contact. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
A sudden war destroys Tanya Johnson's trade routes and contacts, forcing Tanya Johnson to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
45 |
Drafted into Line/Crew |