Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Public opinion turns on Tathtewa. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Good fortune |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
28 |
Continued as Drifter (Scavenger). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Tathtewa do not know what happened to Tathtewa. There is a gap in Tathtewa's memory. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
41 |
Tathtewa's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tathtewa fail to help. Gain an Enemy. |
7 |
41 |
Tathtewa's ship is damaged, and Tathtewa have to hitch-hike Tathtewa's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 4 Contacts. Gain 3 Enemies. |