Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
26 |
Spend several years jumping from world to world in Tennie Hill's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Tennie Hill's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Tennie Hill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Tennie Hill's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Tennie Hill inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Became a Agent (Intelligence). |
7 |
40 |
Befriended by a senior agent. |
7 |
43 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |