Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Terry McIntire spend a great deal of time on the fringes of Charted Space. |
1 |
19 |
Terry McIntire inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Terry McIntire's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Terry McIntire's ship is damaged, and Terry McIntire have to hitch-hike Terry McIntire's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 3 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Terry McIntire's Contacts or Allies betrays Terry McIntire, ending Terry McIntire's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Army (Infantry) with the new title Private. |
7 |
42 |
Assigned to a peacekeeping role. |