Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Join a social movement. |
2 |
24 |
Graduated. |
3 |
24 |
Became a Merchant (Broker). |
3 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
28 |
Promoted to Merchant (Broker) rank 2. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Make an unexpected connection outside Thea Dwyer's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Risk Thea Dwyer's fortune on a possibility lucrative deal and win. |
5 |
36 |
Promoted to Merchant (Broker) rank 4. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Broker) rank 5. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Merchant (Broker) rank 6. |