Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Thea Lynch join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Thea Lynch foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
33 |
During a battle, defeat or victory depends on Thea Lynch's actions. Thea Lynch actions lead to an honorabe discharge. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Thea Lynch's Contacts or Allies betrays Thea Lynch, ending Thea Lynch's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Thea Lynch is sent to a new community or parish to preach The Word among the poor. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |