Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
When dealing with an alien race, Thelma Corbeld have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
Spend several years jumping from world to world in Thelma Corbeld's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Scout (Courier). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Gain Enemy if Thelma Corbeld don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Find valuable salvage. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |