Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was injured. |
1 |
20 |
Severely injured. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
39 |
Gift causes a former ally to turn on Thelma Waddell and betray Thelma Waddell. One Ally or Contact becomes an Enemy. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
41 |
Thelma Waddell do not know what happened to Thelma Waddell. There is a gap in Thelma Waddell's memory. |
8 |
41 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
War breaks out, triggering a mandatory draft. |
8 |
43 |
Dropped out of the merchant academy. |