Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Theo Montgomery's Contacts or Allies betrays Theo Montgomery, ending Theo Montgomery's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Broker (Merchant). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Army Support) with the new title Private. |
5 |
32 |
Thrown into a brutal ground war |
6 |
35 |
Continued as Army (Army Support). |
6 |
39 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
40 |
Theo Montgomery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Theo Montgomery secretly provide religious rites for a dying leader or noble, although they do not share Theo Montgomery's faith. Gain an Ally in the family and a Rival who disagrees with Theo Montgomery's choice. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |