Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Theodosia Mason run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Risk Theodosia Mason's fortune on a possibility lucrative deal and win. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Theodosia Mason's Contacts or Allies betrays Theodosia Mason, ending Theodosia Mason's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Theodosia Mason retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Voluntarily left Missionary/Humanitarian |
6 |
35 |
Became a Citizen (Colonist). |
6 |
39 |
Theodosia Mason learn something Theodosia Mason should not have – a corporate secret, a political scandal – which Theodosia Mason can profit from illegally. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
41 |
Returned to Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |