Tina Willis  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 45 F 2 (-2) 3 (-1) 3 (-1) 3 (-1) 12 (2) 7 (0)2333C7
Simple-minded, Wide-set eyes, Flirty
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Language 0
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Economics) 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 02
Scholar Field Researcher 12
Drifter Scavenger 03
 
Name Type Affinity Enmity Power Influence Species
Frank Gregory Enemy 0 2 2 6 Tapazmal (M/28)
Frank Gregory gains in power and influence.
 
Term Age History
1 18 Became a Merchant (Broker).
2 22 Continued as Merchant (Broker).
2 25 Tina Willis's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 25 Became a Scholar (Field Researcher).
3 27 Win a prestigious prize for Tina Willis's work.
3 29 Promoted to Scholar (Field Researcher) rank 1.
4 29 Continued as Scholar (Field Researcher).
4 33 An expedition or voyage goes wrong, leaving Tina Willis stranded in the wilderness.
5 33 Became a Drifter (Scavenger).
6 37 Continued as Drifter (Scavenger).
6 41 Find valuable salvage.
7 41 Continued as Drifter (Scavenger).
7 42 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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