Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Tracey Sweet befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
A revolution, attack or other unusual event throws Tracey Sweet's life into chaos, forcing Tracey Sweet to leave the planet. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Tracey Sweet's work ends up coming home with Tracey Sweet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Tracey Sweet's business or ship thrives. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |