Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Tracy Jones join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Commanding officer takes an interest in Tracy Jones's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
During a battle, defeat or victory depends on Tracy Jones's actions. Tracy Jones actions lead to an honorabe discharge. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Tracy Jones's work ends up coming home with Tracy Jones, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
39 |
Moved to a new world. |