Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Betrayed by a friend. One of Twila Maynard's Contacts or Allies betrays Twila Maynard, ending Twila Maynard's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Failed to qualify for Corporate (Citizen). |
3 |
30 |
Switched to Drifter (Barbarian). |
3 |
34 |
Twila Maynard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
34 |
Failed to qualify for Courier (Scout). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Scout (Surveyor). |
4 |
38 |
Spend several years jumping from world to world in Twila Maynard's scout ship. |
5 |
38 |
Continued as Scout (Surveyor). |
5 |
40 |
Twila Maynard's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |