Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Switched to Merchant (Broker). |
5 |
35 |
A series of bad deals and decisions force Vada French into bankruptcy. Vada French salvages what Vada French can. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
36 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Returned to Merchant (Merchant Marine). |
7 |
41 |
A good deal ensures Vada French is living the high life for a few years. |
7 |
43 |
Forced to muster out. |