Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Contact with Government. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Velma Carnall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Scholar (Physician). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Velma Carnall from Velma Carnall's work. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
A disaster leaves several injured, and others blame Velma Carnall, forcing Velma Carnall to leave Velma Carnall's career. Gain a Rival. |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
36 |
Drafted into Law Enforcement |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Established a network of contacts. Gain 3 contacts. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |