Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Velma Hoddle don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Velma Hoddle's Contacts or Allies betrays Velma Hoddle, ending Velma Hoddle's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Switched to Drifter (Scavenger). |
4 |
29 |
Voluntarily left Scavenger |
4 |
29 |
Became a Scholar (Physician). |
4 |
30 |
An expedition or voyage goes wrong, leaving Velma Hoddle stranded in the wilderness. |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
42 |
Drafted into Infantry |