Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Make an unexpected connection outside Virgil Byrd's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
28 |
Became a Scholar (Scientist). |
4 |
31 |
Cheated in some fashion, advancing Virgil Byrd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
Gain an Enemy |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
Agreed to perform research that goes against Virgil Byrd's conscience. Gain 1 Enemies. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Physician) with previous rank. |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
43 |
Virgil Byrd's work is sabotaged by unknown parties. Virgil Byrd may salvage what Virgil Byrd can and give up. |