Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Walter Hansen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Merchant (Broker). |
5 |
34 |
Walter Hansen's business or ship thrives. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
A series of bad deals and decisions force Walter Hansen into bankruptcy. Walter Hansen salvages what Walter Hansen can. |
7 |
39 |
Became a Scholar (Scientist). |
7 |
41 |
Make a breakthrough in Walter Hansen's field. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |