Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Willie Lamb is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Willie Lamb as an Enemy. |
3 |
24 |
Became a Entertainer (Journalist). |
3 |
28 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
28 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
28 |
Continued as Entertainer (Journalist). |
4 |
31 |
An investigation, tour, project or expedition goes wrong, stranding Willie Lamb far from home. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Willie Lamb's business or ship thrives. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Willie Lamb into bankruptcy. Willie Lamb salvages what Willie Lamb can. |