Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
A series of bad deals and decisions force Winnie Lambert into bankruptcy. Winnie Lambert salvages what Winnie Lambert can. |
4 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
27 |
Winnie Lambert accepted an offer of inducements to betray Winnie Lambert's faith. Gain 190,000 in cash. |
4 |
28 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
28 |
Failed to qualify for Physician (Scholar). |
5 |
28 |
Became a Drifter (Wanderer). |
5 |
29 |
Attacked by enemies that Winnie Lambert easily defeat. |
5 |
29 |
Gain Enemy if Winnie Lambert don't already have one. |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Winnie Lambert do not know what happened to Winnie Lambert. There is a gap in Winnie Lambert's memory. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Winnie Lambert secretly provide religious rites for a dying leader or noble, although they do not share Winnie Lambert's faith. Gain an Ally in the family and a Rival who disagrees with Winnie Lambert's choice. |