Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces Winona Keating to flee and vows to hunt Winona Keating down. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Make an unexpected connection outside Winona Keating's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
24 |
A good deal ensures Winona Keating is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Broker). |
5 |
31 |
Continued as Merchant (Broker). |
5 |
35 |
Risk Winona Keating's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Broker) rank 2. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
37 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
7 |
37 |
Failed to qualify for Thief (Rogue). |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
38 |
Encounter a Psionic institute. |
7 |
38 |
Tested for psionic powers |
8 |
41 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
8 |
44 |
Gain a contact outside of normal circles. |
8 |
45 |
Promoted to Psion (Psi-Warrrior) rank 1. |