Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Yeyil foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Yeyil's ship is damaged, and Yeyil have to hitch-hike Yeyil's way back across the stars to the nearest scout base. |
3 |
26 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
26 |
Became a Citizen (Worker). |
4 |
28 |
Yeyil rise to a position of power in Yeyil's colony or corporation. |
4 |
30 |
Promoted to Citizen (Worker) rank 1. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
31 |
Yeyil's business expands, Yeyil's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
36 |
Yeyil gain experience in a technical field as a computer operator or surveyor. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Yeyil is rewarded for Yeyil's diligence or cunning. |
7 |
42 |
Promoted to Citizen (Worker) rank 3. |