Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Political upheaval strikes Yilal Heha's homeworld, and Yilal Heha is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
40 |
A good deal ensures Yilal Heha is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |