Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Zelda Barnes to flee and vows to hunt Zelda Barnes down. Gain an Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Zelda Barnes's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Switched to Scout (Courier) with previous rank. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Believer (Mainstream Believer). |
6 |
38 |
Zelda Barnes retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Continued as Believer (Mainstream Believer). |
7 |
39 |
Zelda Barnes refuse to secretly provide religious rites for a dying leader or noble, because they do not share Zelda Barnes's faith. |
7 |
42 |
Forced to muster out. |