Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Zella Elliott join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Zella Elliott's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Zella Elliott is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Zella Elliott's Contacts or Allies betrays Zella Elliott, ending Zella Elliott's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Scout (Courier). |
7 |
43 |
Zella Elliott's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zella Elliott fail to help. Gain an Enemy. |
7 |
43 |
Psychologically damaged by Zella Elliott's time in the scouts. |
7 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |