Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Zula Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
Psychologically damaged by Zula Moore's time in the scouts. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
30 |
Zula Moore foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
33 |
Voluntarily left Line/Crew |
5 |
33 |
Became a Entertainer (Artist). |
5 |
35 |
One of Zula Moore's pieces of art is stolen, and the investigation brings Zula Moore into the criminal underworld. |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
41 |
Promoted to Entertainer (Artist) rank 2. |
7 |
41 |
Voluntarily left Artist |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
42 |
Zula Moore refused an offer of inducements to betray Zula Moore's faith. Gain 1 enemies. |
7 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |