Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Zupushi Mishuada Siurraad's ship or starport is destroyed by criminals. Gain them as an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Smuggle illegal items onto a planet. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Zupushi Mishuada Siurraad into bankruptcy. Zupushi Mishuada Siurraad salvages what Zupushi Mishuada Siurraad can. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Established a network of contacts. Gain 2 contacts. |