Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Injured. Fully recovered. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Opponents of Ada Foster's belief system ambush Ada Foster. |
3 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
27 |
Ada Foster run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
35 |
Contact with Government. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Ada Foster is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Ada Foster is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |