Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
25 |
Became a Scout (Courier). |
3 |
28 |
Gained a contact. |
4 |
29 |
Continued as Scout (Courier). |
4 |
30 |
Psychologically damaged by Ada Spice's time in the scouts. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Ada Spice's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |