Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
3 |
26 |
Became a Prisoner (Thug). |
3 |
28 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
34 |
Hire a new lawyer. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
During a battle, defeat or victory depends on Adaline Lyness's actions. Adaline Lyness actions lead to an honorabe discharge. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Adaline Lyness run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |