Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Addie Carter into bankruptcy. Addie Carter salvages what Addie Carter can. |
4 |
27 |
Failed to qualify for Enforcer (Rogue). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
29 |
Psychologically damaged by Addie Carter's time in the scouts. |
5 |
29 |
Failed to qualify for Free Trader (Merchant). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
34 |
Gain a patron in the arts. Gain an Ally |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
37 |
Public opinion turns on Addie Carter. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
39 |
Addie Carter faith is shaken. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
44 |
Addie Carter secretly provide religious rites for a dying leader or noble, although they do not share Addie Carter's faith. Gain an Ally in the family and a Rival who disagrees with Addie Carter's choice. |
9 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |