Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Addison Carbey's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Addison Carbey into bankruptcy. Addison Carbey salvages what Addison Carbey can. |
6 |
37 |
Became a Scholar (Scientist). |
6 |
41 |
Entangled in a bureaucratic or legal morass that distracts Addison Carbey from Addison Carbey's work. |
7 |
41 |
Continued as Scholar (Scientist). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |