Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayed by a friend. One of Addison Fabble's Contacts or Allies betrays Addison Fabble, ending Addison Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
28 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
28 |
Continued as Drifter (Barbarian). |
4 |
29 |
Betrayed by a friend. One of Addison Fabble's Contacts or Allies betrays Addison Fabble, ending Addison Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Citizen (Colonist). |
5 |
32 |
Moved to a new world. |
5 |
33 |
Promoted to Citizen (Colonist) rank 1. |
6 |
33 |
Voluntarily left Colonist |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
Make an unexpected connection outside Addison Fabble's normal circles. Gain a Contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A sudden war destroys Addison Fabble's trade routes and contacts, forcing Addison Fabble to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Opponents of Addison Fabble's belief system ambush Addison Fabble. |
8 |
43 |
Nearly killed. Owe 25,000 for medical bills. |