Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Scientist (Scholar). |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
27 |
Adele White run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Became a Merchant (Broker). |
3 |
30 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Adele White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adele White fail to help. Gain an Enemy. |
4 |
32 |
Adele White's ship is damaged, and Adele White have to hitch-hike Adele White's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 5 Contacts. Gain 3 Enemies. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Adele White faith is shaken. |
6 |
38 |
Continued as Believer (Holy Warrior). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
42 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Adele White have been following false teachings! |