Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Failed to qualify for Intelligence (Agent). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Attacked by enemies that Adline Stoker easily defeat. |
3 |
24 |
Gain Enemy if Adline Stoker don't already have one. |
3 |
26 |
Forced to muster out. |
4 |
26 |
Failed to qualify for Surveyor (Scout). |
4 |
26 |
Switched to Drifter (Barbarian). |
4 |
30 |
Adline Stoker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Switched to Citizen (Colonist). |
5 |
31 |
Spent time maintaining and using heavy vehicles. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
35 |
Adline Stoker's business expands, Adline Stoker's corporation grows, or the colony thrives. |
6 |
38 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
39 |
Political upheaval strikes Adline Stoker's homeworld, and Adline Stoker is caught up in the revolution. |
7 |
42 |
Promoted to Citizen (Colonist) rank 3. |
8 |
42 |
Continued as Citizen (Colonist). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |