Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Attacked by enemies and injured. |
2 |
20 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Gain Enemy if Aerrdha Vill don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
27 |
Good fortune |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Suffer from a life-threatening illness. |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
29 |
Became a Scout (Explorer). |
6 |
33 |
When dealing with an alien race, Aerrdha Vill have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
33 |
Continued as Scout (Explorer). |
7 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
34 |
Became a Merchant (Broker). |
8 |
35 |
A new romantic starts. Gain an Ally. |
9 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Continued as Merchant (Broker). |
9 |
41 |
Make an unexpected connection outside Aerrdha Vill's normal circles. Gain a Contact. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
42 |
Continued as Merchant (Broker). |
10 |
44 |
Gained a contact. |