Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Aimee Enright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Nearly killed. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Attempted a risky adventure and was wildly successful. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Attacked by enemies that Aimee Enright easily defeat. |
4 |
31 |
Gain Enemy if Aimee Enright don't already have one. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Aimee Enright's Contacts or Allies betrays Aimee Enright, ending Aimee Enright's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
38 |
A good deal ensures Aimee Enright is living the high life for a few years. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Aimee Enright's ship or starport is destroyed by criminals. Gain them as an Enemy. |