Alberta Clark  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 46 F 4 (-1) 1 (-2) 1 (-2) 7 (0) 10 (1) 5 (-1)4117A5
Easily embarrassed, Creative, Haunted by a ghost
 
Skills
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot 0
Profession (Spacer/Belter) 1
Profession (Hostile Environment/High-G) 1
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 46
Agent Intelligence 01
 
EducationGraduated
Naval Academy Failed
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Became a Drifter (Scavenger).
1 21 Alberta Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Offered job by a patron. Now owe him a favor.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Entered Military Academy(Naval Academy)
3 28 Join a social movement.
3 30 Dropped out of military academy.
4 30 Continued as Drifter (Scavenger).
4 34 Gained a contact.
4 34 Promoted to Drifter (Scavenger) rank 3.
5 34 Continued as Drifter (Scavenger).
5 38 Attacked by enemies and injured.
5 38 Injured. Fully recovered. Owe 5,000 for medical bills.
5 38 Gain Enemy if Alberta Clark don't already have one.
5 38 Promoted to Drifter (Scavenger) rank 4.
6 38 Continued as Drifter (Scavenger).
6 41 Alberta Clark do not know what happened to Alberta Clark. There is a gap in Alberta Clark's memory.
7 41 Became a Agent (Intelligence).
7 42 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 42 Failed to qualify for Explorer (Scout).
8 42 Returned to Drifter (Scavenger).
8 46 Attacked by enemies and injured.
8 46 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 46 Gain Enemy if Alberta Clark don't already have one.
8 46 Forced to muster out.
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