Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Alberta Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Entered Military Academy(Naval Academy) |
3 |
28 |
Join a social movement. |
3 |
30 |
Dropped out of military academy. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Attacked by enemies and injured. |
5 |
38 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Gain Enemy if Alberta Clark don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 4. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Alberta Clark do not know what happened to Alberta Clark. There is a gap in Alberta Clark's memory. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Returned to Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
46 |
Gain Enemy if Alberta Clark don't already have one. |
8 |
46 |
Forced to muster out. |