Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
A notable academic consults with Albertha Dendy about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Albertha Dendy's trade routes and contacts, forcing Albertha Dendy to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Courier). |
6 |
40 |
Albertha Dendy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Albertha Dendy fail to help. Gain an Enemy. |
6 |
40 |
Psychologically damaged by Albertha Dendy's time in the scouts. |
6 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Albertha Dendy's scout ship. |
7 |
46 |
Promoted to Scout (Courier) rank 2. |