Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Albina Clements's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Albina Clements inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Drafted into Merchant Marine |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Albina Clements is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Albina Clements aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |