Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Alda Mathew's life into chaos, forcing Alda Mathew to leave the planet. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Switched to Citizen (Colonist). |
6 |
37 |
Hard times caused by a lack of interstellar trade costs Alda Mathew Alda Mathew's job. |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Amnesia. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
41 |
Voluntarily left Mainstream Believer |
8 |
41 |
Returned to Drifter (Scavenger). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Gain Enemy if Alda Mathew don't already have one. |