Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Given a special assignment or duty in Alexis Johnston's unit. |
3 |
26 |
Voluntarily left Infantry |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Nearly killed. Fully recovered. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
Become leader in social movement. |
6 |
36 |
Gain an Ally and an Enemy. |
6 |
38 |
Graduated. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |