Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Ground Assault (Marine). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Severely injured. Owe 20,000 for medical bills. |
3 |
28 |
Became a Citizen (Colonist). |
3 |
31 |
Alfreda Lambert is rewarded for Alfreda Lambert's diligence or cunning. |
3 |
32 |
Promoted to Citizen (Colonist) rank 1. |
4 |
32 |
Continued as Citizen (Colonist). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Opponents of Alfreda Lambert's belief system ambush Alfreda Lambert. |
5 |
37 |
Nearly killed. Owe 30,000 for medical bills. |
6 |
37 |
Became a Scout (Explorer). |
6 |
38 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Alfreda Lambert is sent to a new community or parish to preach The Word among the poor. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Continued as Believer (Holy Warrior). |
8 |
43 |
Alfreda Lambert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |